Saturday, August 6, 2011

Week 5 - Aja's Reflections (Module V)

Rich Source Materials

This week's required readings were very rich in terms of wonderful and diverse articles on a variety of topics: Affect & Interest Awareness, Game Design, Digital Gaming & Student Engagement, Students' Motivation & their Social Context. These articles illustrated the dynamic research that is taking place in a plethora of academic areas, which secondary and post-secondary instructors might draw upon to promote students' interest and engagement. Some of the reading insights I found the most interesting included the following:


 (1). Affect & Interest Awareness
  •  Motivational and affective processes can interact to influence cognitive and behavioral outcomes (P&S, Chpt. 7, p. 281): This research finding is so important for teachers to understand and internalize. If students are feeling anxious or depressed about their academic studies, their achievement scores are going to be impacted. Students might exhibit self-protective (i.e., task(s) avoidance) or self-sabotaging (i.e., procrastination) behavior as forms of coping measures to deal with their emotional disequilibrium. If a teacher sees the above type of behaviors in students, it is sometimes good to have a very brief individual conferences or private side talks with the students to find out what is going on in their lives, so that together they might form an action plan to help deal with any particular stress and get the students back on track academically.

(2).  Game Design & Student Engagement
  •  First of all, I did not know that the computer and video games industry was so profitable in the United States: "$6 billion dollars was spent in the United States in 2001" (Dickey, 2005, p.67). This data is 10 years old, so one can just imagine what the spending dollar amount is in 2011. More surprising is that Wang, Khoo, Liu, Aharan (2008) revealed that the video-game industry is now giving the movie industry a run for its money (Passion and Intrinsic Motivation in Digital Gaming, p. 39).
  • Second, although published research exists about the cognitive benefits shown in students that actively, play computer and video games, there is a dearth in research that shows the motivational benefits of having students engage in game-playing in an academic setting with educational games. In table 1: A Comparison of Engaged Learning and Game Design Elements, Dickey reveals clear alignments between motivational learning pedagogy and game design. Dickey believes that instructional designers can play pivotal roles in creating engaging and interactive learning environments by viewing game design as "a type of guiding architecture" (p.79). From the perspective of a novice instructional designer who is starting her professional training, models are great to see and learn from when not having any prerequisite schema to draw upon. 
(3).  Social Contest and Student Motivation
  • Negative peer influence: My older sister is going through this problem with my 14 year old niece right now. My niece is doing well in school; however, she formed friendships with two neighborhood girls that do not go to her high school. Currently, the problem is that my niece stopped doing her house chores when she gets home from school; instead, she tends to hang out with these girls, who seem to be only interested in partying. Although my sister told my niece that she is against the friendships, my niece is not listening to her because the two girls are very popular with the neighborhood boys. It seems that she thinks friendship and association with these girls will promote interest with her. My sister is very distraught over this whole situation and just does not know what to do because it seems eventually negative peer pressure and after school activities will start to impact my niece's academic achievement.  So as I read the chapter on social context, negative influences seem not only a challenge to teachers in the school setting, but also represents a challenge to concerned parents who want only the best for their kids. 
Best,
~Aja

References
Dickey, M.D. (2007, June). Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational technology research and development55(3), 253-273.

Pintrich, P. R., & Schunk, D.H. (2002). Motivation in education: Theory, research, and applications. (2nd ed.). Englewood Cliffs, New Jersey: Merrill.

Wang, C.K.J,  Khoo, A., Liu, W.C., & Divaharan, S. (2008). Passion and intrinsic motivation in digital gaming. Cyberpsychology & behavior, 11(1),

    Thursday, August 4, 2011

    Week 5 - Supplemental Posting - Effort does not mean minimum, substandard, or no work

    Hi All:

    Grade for Effort
    This is not my reflection posting for week five; however I wanted to comment on Max Roosevelt's article, "Students Expectations Seen as Causing Grade Disputes" that Professor Pusch posted in the enrichment resources folder. The article basically states that today's students have a sense of entitlement and expect to get A grades for doing the minimum amount of work possible like just attending class and doing all the reading assignments. The author then has various pundits chime in with their reason(s) for the above expectation: (1) Cultural/social,psychological pressures (i.e., overbearing family/parents; competitive friends, achievement anxiety); (2) High-stakes testing school environment; and (3) Putting in a lot of effort.

    The question I ask is how are we defining effort? Is it all about doing the least amount of work possible such as stated above? In the case of college/university students, is it about arguing with the professor at the end of the academic session or semester about why they should be given an A, although they did not submit any work or do just the bare minimum? Is it about threatening to have their parent(s) sue the professor and Syracuse University? Is it about stating that if they do not get an A, they will not be able to get into (insert name & type of professional school) or get (insert name of career/job/position title/award). I do not think this is the way effort should be defined. The above activities is what I call "the dark side of extrinsic motivation."

    When students get ready to make a case about effort, they should ask themselves the following fundamental questions?:
    • Did I turned-in all late or outstanding assignments?
    • Have I spoken or written to the professor to explain my problem or concern?
    • Have I fulfilled all the requirements of the course (even if some are late) in the highest possible manner?
    • Have I actively participated in class (Face-to-Face platform) or on the discussion board (online platform)?
    • Have I tried to go above and beyond the minimal standard in any of my course requirements or assignments?
    At the end of the day, when a teacher/instructor/professor goes to his or her grade-book, there has to be tangible proof, that a student was active, engaged, and committed to the class that goes beyond the minimum standard. In other words, the student has to show that that he or she did indeed make a strong academic effort to do well in the course.

    Best,
    ~Aja

    Reference
    Roosevelt, M. (2009. February 18). Student expectations seen as causing grade disputes. The New York Times. Retrieved from http://www.nytimes.com/2009/02/18/education/18college.html

    Image URL Address:  https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2LZdShs9pEB6S7hlQbwkkxZgOlgTq2rlyhbHsEoDA0z-4-3TBp6WSz24MF8gHcpvYxYTJp-q-nTXn1ZTUo6MyfKFpFX-Vb-nZSIEtvyVuwZa-csA-X_aUGBUBp2lkgueSqwJUhelxGzbi/s1600/grades.jpg

    Save Our Schools Rally For Education July 30, 2011



    Thank you Yin for telling me about this rally. Unfortunately, I did not know about this rally in advance. Mr. Kozol's comments were right on the mark - We should be speaking respectfully and lovingly of all teachers.
    ________________________
    Continued call to action: The July days of action are over, but the work continues. Stay in touch by following @SOSMarch on Twitter and causes.com; learn, plan and network on our discussion boards; and explore the rest of the site to get informed and GET INVOLVED!

    Best,
    ~Aja